Non-weapon Proficiencies List
This is a list of the Non-Weapon Proficiencies published by TSR (R) for AD&D (TM) 2nd Ed. They are compiled from the Player's Handbook, the Player's Handbook Reference series, and a few other sources. For complete desciptions of the proficiencies and how they work, please refer to the various books themselves. Entries that are not annotated with a source description are the standard NWP's from the core rules.
Where conflicting information has been published, the most recent version of the Proficiency is cited. In the case of Proficiencies unique to the 1st Edition Oriental Adventures book, attempts have been made to translate these to 2nd Ed terms. This, however, is purely this author's interpretation of the Proficiency.
In the case of Proficiencies unique to the Player's Option: Skills and Powers handbook, Attributes have been adjusted for those not using the secondary, derived attributes presented in that book. This document is intended as an index for quick reference only. AD&D (TM) is a trademark of TSR (R) Inc.
WORKS CONSULTED
NWPs by GROUP
Format: Name/# slots/Attribute/Modifier/Source
GENERAL
AH - The Age of Heroes
AQ - Al-Qadim Arabian Adventures
Bb - The Complete Barbarian's Handbook
CB - The Complete Bard's Handbook
CH - The Complete Book of Humanoids
CN - The Complete Book of Necromancers
CR - The Complete Ranger's Handbook
CS - The Complete Sha'ir's Handbook
CT - The Complete Theif's Handbook
Dw - The Complete Book of Dwarves
GR - The Glory of Rome
OA - Oriental Adventures
Nj - The Complete Ninja's Handbook
Pn - The Complete Paladin's Handbook
Ps - The Complete Psionics Handbook
PW - Planewalkers' Handbook
SP - Player's Option: Skills and Powers
SM - Player's Option: Spells and Magic
SS - Sages and Specialists
Sh - Shaman
Acting
Alertness
Agriculture
Animal Handling
Animal Rending
Animal Training
Artistic Ability
Athletics
Begging
Blacksmithing
Boat Piloting
Boating
Boatwright
Brewing
Calligraphy
Carpentry
Cartography
Caving
Chanting
Chaos Shaping
Cheesemaking
City Familiarity
Clothesmaking, Crude
Cobbling
Concocting
Cooking
Craft Instrument
Crowd Working
Dancing
Danger Sense
Debate
Deep Diving
Direction Sense
Distance Sense
Drinking
Eating
Etiquette
Falconry
Fire-Building
Fishing
Flower Arranging
Foraging
Fortune Telling
Fungi Recognition
Gaming
Geography
Haggling
Heraldry
Hiding
Landscape Gardening
Languages, Modern
1
1
1
1
1
1
1
1
1
1
1
2
1
1
2
1
1
2
1
1
1
1
1
1
1
1
2
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1 or 2
2
1
2
1
1
Cha -1
Wis +1
Int 0
Wis -1
Dex +2
Wis 0
Wis 0
Dex -1
Cha Sp.
Str 0
Str 0
Wis +1
Int -1
Int 0
Dex -2
Str 0
Int -2
Wis *
Cha +2
Wis 0
Int 0
Int 0
Int -1
Dex 0
Int -2
Int 0
Dex -2
Cha 0
Dex 0
Wis +1
Int 0
Int 0
Wis +1
Wis 0
Con 0
Con 0
Cha 0
Wis -1
Wis -1
Wis -1
Wis 0
Int -2
Cha +2
Int +3
Cha 0
Int -1
Wis 0
Int 0
Int -1
Wis -1
Int 0
Leather Working
Looting
Masseur
Medium
Metalworking
Military Science
Mining
Musical Instrument
Noh 1
Observation
Oratory
Orienteering
Origami
Painting
Persuasion
Philosophy
Planar Direction Sense
Planar Sense
Planar Survival
Poetry
Politics
Portal Feel
Pottery
Prophecy
Rhetoric
Riding, Airborne
Riding, Land-based
Riding, Sea-based
Rope Use
Rowing
Sculpting
Seamanship
Seamstress/Tailor
Sign Language
Signalling
Silk Making
Singing
Slow Respiration
Smelting
Sound Analysis
Sound Imitation
Stonemasonry
Swimming
Tattooing
Tea Ceremony
Voice Mimicry
Weapon Improvisation
Weather Sense
Weaving
Whistling/Humming
Winemaking
1
1
1
2
1
1
2
1
1
1
1
2
1
1
1
1
1
1
2
1
1
2
1
1
1
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
2
2
1
1
1
1
1
Int 0
Dex 0
Dex 0
Wis 0
Dex 0
Int 0
Wis -3
Dex -1
Cha -1
Int 0
Cha -1
Int -2
Dex 0
Dex -1
Cha -2
Wis -1
Wis +1
Wis -1
Int -2
Int -2
Cha 0
Int -3/-5
Dex -2
Wis -2
Cha 0
Wis -2
Wis +3
Dex -2
Dex 0
Str -1
Dex 0
Dex +1
Dex -1
Int +2
Int -2
Dex -2
Cha 0
NA
Int -2
Wis 0
Cha -2
Str -2
Str 0
Dex 0
Wis -2
Cha sp.
Wis -1
Wis -1
Int -1
Dex +2
Int 0
Wis 0
Wis -3
Int -2
Wis -2
Int 0
Int 0
Int +1
Wis 0
Int -2
Dex +1
Wis +1
Int 0
Int -2
Int -5
Cha -4
Wis +2
Con -3
Wis 0
Int -1
Wis -2
Wis -3
1
1
1
1
1
1
1
1
2
1
1
2
1
2
2
1
2
1
1
1
1
Necrology
Netherworld Knowledge
Omen Interpretation
Omen Reading
Papermaking
Planology
Reading/Writing
Religion
Sage Knowledge
Scribe
Shamanic Ritual
Soothsaying
Spellcraft
Spell Recovery
Spirit Lore
Spirit Lore
Trance
Undead Knowledge
Undead Lore
Venom Handling
Vetinary Healing
Int +1
Cha 0
Int -2
Int -1
Int 0
Int 0
Int 0
Int 0
Wis 0
Wis -1
Cha -1
wis -1
Int -3
Int 0
Wis -2
Int -2
Int -2
Int 0
Int 0
Cha 0
Int -2
1
1
1 or 2
1
1
2
1
2
1
1
1
2
2
1
2
2
1
1
1
1
1
Administration
Alms
Ancient Geography
Ancient History
Anatomy
Astrology
Bookbinding
Bureaucracy
Ceremony
Diagnostics
Diplomacy
Dream Interpretation
Engineering
Genie Lore
Healing
Herbalism
Investigation
Languages, Ancient
Law
Local History
Navigation
PRIEST
PSIONICIST
Int Sp.
Str/Cha
Dex -1
Str 0
Cha 0
Dex 0
Int -2
Wis -2
Wis 0
Sp. -3
Int -2
Int +1
Wis +2
Wis +2
Dex -1
Int 0
Dex 0
Int 0
Wis 0
Dex Sp.
Int -1
Dex 0
Wis 0
Int -2
Dex -1
1
1
1
1
1
1
1
1
1
2
2
1
2
2
1
2
1
2
2
1
1
1
1
1
1
Information Gathering
Intimidation
Juggling
Jumping
Local History
Locksmithing
Navigation
Night Vision
Pest Control
Quick Study
Reading Lips
Reading/Writing
Riding, Horse Spec.
Riding, Camel Spec.
Set Snares
Survival
Tightrope Walking
Toxicology
Tracking
Trailing
Trail Signs
Tumbling
Underclass
Ventriloquism
Water Walking
Int -1
Wis -1
Int 0
Int 0
Wis 0
Int -2
Cha sp.
NA
Int 0
Wis 0
Dex -1
Dex 0
Int +1
Cha -1
Cha -2
Con 0
Dex 0
Cha sp.
Int 0
Dex -1
Dex -2
Dex -3
Dex 0
Int -2
Con 0
Wis -1
1
1
1
1
2
1
1
2
2
1
1
2
1
1
1
2
2
1
1
1
2
1
2
2
1
1
Ancient History
Animal Noise
Appraising
Assimilation
Awareness
Bartering
Begging
Blind-Fighting
Bureaucracy
Camouflage
Chicanery
Close-quarters Fgting
Detect Signing
Disguise
Enamour
Endurance
Escape
Fast-Talking
Feign/Detect Sleep
Forgery
Gem Cutting
Giant Kite Flying
Grooming
Herbalism
Hold Breath
Hunting
ROGUE
WARRIOR
Con -1
NA
Str +1
Int -2
Wis +2
Wis +2
Con -6
Dex -1
Int -2
Int -1
Int 0
Int -1
Wis 0
Wis 0
Int -1
Int -3
Wis -3
Con 0
1
1
2
1
2
2
1
1
1
1
2
1
2
1
1
3
1
2
Light Sleeping
Mountaineering
Natural Fighting
Navigation
Riding, Horse Spec.
Riding, Camel Spec.
Running
Set Snares
Spelunking
Style Analysis
Survival
Tactics
Tracking
Trail Marking
Trail Signs
Weaponsmithing
Weaponsmithing, Crude
Wild Fighting
Int 0
Int -2
Int -1
Wis 0
NA
Dex -1
Dex 0
Wis 0
Dex +2
Dex 0
Dex 0
Con 0
Cha -2
Wis -1
NA
Str/Cha
Dex +2
Wis 0
Cha 0
1
2
1
2
2
1
1
1
1
2
1
2
2
1
1
1
1
1
1
Animal Lore
Armourer
Armourer, Crude
Awareness
Blind-Fighting
Bowyer/Fletcher
Bowyer/Fletcher, Crud
Camouflage
Charioteering
Close-quarters Fgting
Display Wpn Prowess
Endurance
Horde Summoning
Hunting
Iaijutsu
Intimidation
Jousting
Law
Leadership
WIZARD
Int 0
Int 0
Wis -2
Int 0
Int 0
Dex -1
Wis -1
Int +1
Wis 0
Int 0
Int -2
Dex +1
Int -1
Int -2
Int -5
Cha -4
Int -1
Int -2
Wis -2
Wis -2
Wis 0
1
2
1
1
1
1
1
1
1
1
2
1
2
1
2
2
1
1
1
1
1
Numeracy
Numerology
Omen Reading
Papermaking
Planology
Prestidigitation
Prophecy
Reading/Writing
Religion
Research
Sage Knowledge
Scribe
Sorcerous Duelling
Spellcraft
Spell Recovery
Spirit Lore
Tactics of Magic
Thaumaturgy
Time Sense
Venom Handling
Undead Knowledge
Int -3
Int -1
Int -2
Int -3
Int 0
Int 0
Dex 0
Wis -2
Wis -3
Int -3
Int -2
Dex -2
Int 0
Dex 0
Int -2
Cha -2
Int 0
Int 0
Wis -1
Int -2
Wis 0
Wis -3
2
1
2
1
2
1
2
2
1
2
1
2
1
1
2
1
1
1
1
1
1
1
Alchemy
Ancient History
Anatomy
Arcanology
Astrology
Bookbinding
Clockwork Creation
Concentration
Dowsing
Engineering
Future History
Gem Cutting
Genie Lore
Glassblowing
Herbalism
Hypnotism
Languages, Ancient
Languages, Future
Mental Resistance
Navigation
Necrology
Netherworld Knowledge
MASTER LIST OF 2ND EDITION NON WEAPON PROFICIENCIES
NWPs in Alphabetical order
NON-WEAPON PROFICIENCIES
Acting 1 CHA -1 G CB
Administration 1 INT +1 P SM
Alchemy 2 INT -3 Wz SM
Alertness 1 WIS +1 G CT
Alms 1 CHA 0 P SM
Anatomy 1 INT -2 P,Wz SM
Arcanology 1 INT -3 Wz SM
Agriculture 1 INT 0 G
Ancient Geography 1 or 2 INT -2 P Sh
Ancient History 1 INT -1 P,R,Wz
Animal Handling 1 WIS -1 G
Animal Lore 1 INT 0 W
Animal Noise 1 WIS -1 R CT
Animal Rending 1 DEX +2 G Bb
Animal Training 1 WIS 0 G
Appraising 1 INT 0 R
Armourer 2 INT -2 W
Armourer, Crude 1 INT -1 W Bb
Artistic Ability 1 WIS 0 G
Assimilation 1 INT 0 R Nj
Astrology 2 INT 0 P,Wz
Athletics 1 DEX -1 G AH
Awareness 2 WIS 0 R,W AQ
Bartering 1 INT -2 R
Begging 1 CHA Sp. G CT
Blacksmithing 1 STR 0 G
Blind-Fighting 2 NA NA R,W
Boating 1 WIS +1 G CT
Boatwright 1 INT -1 G Dw
Bookbinding 1 INT 0 P,Wz SM
Bowyer/Fletcher 1 DEX -1 W
Bowyer/Fletcher, Crude 1 DEX 0 W Bb
Bureaucracy 2 INT 0 P,R SM
Brewing 1 INT 0 G
Calligraphy 2 DEX -2 G OA
Camouflage 1 WIS 0 R,W CR
Carpentry 1 STR 0 G
Cartography 1 INT -2/0 G SS
Caving 2 WIS var. G SS
Ceremony 1 WIS 0 P SM
Chanting 1 CHA +2 G CB
Chaos Shaping 1 WIS 0 G PW
Charioteering 1 DEX +2 W
Cheesemaking 1 INT 0 G CH
Chicanery 1 DEX -1 R AH
City Familiarity 1 INT 0 G Nj
Clockwork Creation 2 DEX 0 Wz CS
Close-quarters Fighting 2 DEX 0 R,W CH
Clothesmaking, Crude 1 INT -1 G Bb
Cobbling 1 DEX 0 G
Concentration 2 WIS -2 Wz SM
Concocting 1 INT -2 G SS
Cooking 1 INT 0 G
Craft Instrument 2 DEX -2 G CB
Crowd Working 1 CHA 0 G CB
Dancing 1 DEX 0 G
Danger Sense 2 WIS +1 G CH
Debate 1 INT 0 G
Detect Signing 1 INT +1 R Nj
Diagnostics 1 WIS -1 P Pn
Diplomacy 1 CHA -1 P SM
Direction Sense 1 WIS +1 G
Disguise 1 CHA -1 R
Display Weapon Prowess 1 DEX 0 W AQ
Distance Sense 1 WIS 0 G CR
Dowsing 1 WIS -3 Wz SM
Dream Interpretation 2 WIS -1 P Sh
Drinking 1 CON 0 G CH
Eating 1 CON 0 G CH
Enamour 1 CHA -2 R Nj
Endurance 2 CON 0 R,W
Engineering 2 INT -3 P,Wz
Escape 2 DEX 0 R Nj
Etiquette 1 CHA 0 G
Falconry 1 WIS -1 G CR
Fast-Talking 1 CHA Sp. R CT
Feign/Detect Sleep 1 INT 0 R Nj
Fire-Building 1 WIS -1 G
Fishing 1 WIS -1 G
Flower Arranging 1 WIS 0 G OA
Foraging 1 INT -2 G Sh
Forgery 1 DEX -1 R
Fortune Telling 2 CHA +2 G
Fungi Recognition 1 INT +3 G Dw
Future History 1 INT 0 Wz Ch
Gaming 1 CHA 0 G
Gem Cutting 2 DEX -2 Ps,R,Wz
Genie Lore 1 INT 0 P,Wz AQ
Geography 1 or 2 INT -1 G Sh
Giant Kit Flying 1 DEX -3 R Nj
Glassblowing 1 DEX 0 Wz SM
Grooming 2 DEX 0 R AQ
Haggling 2 WIS 0 G AQ
Harness Subconscious 2 WIS -1 Ps Ps
Healing 2 WIS -2 P
Heraldry 1 INT 0 G
Herbalism 2 INT -2 P,R,Wz
Hiding 2 INT -1 G CH
Hold Breath 1 CON 0 R Nj
Horde Summoning 2 CHA -2 W Bb
Hunting 1 WIS -1 R,W
Hypnosis 1 CHA -2 Ps Ps
Hypnotism 1 CHA -2 Wz SM
Iaijutsu 1 NA NA W OA
Information Gathering 1 INT Sp. R CT
Intimidation 1 STR/CHA Sp. R,W CT
Investigation 1 INT -2 P SM
Jousting 1 DEX +2 W Pn
Juggling 1 DEX -1 R
Jumping 1 STR 0 R
Landscape Gardening 1 WIS -1 G OA
Languages, Ancient 1 INT 0 P,Wz
Languages, Future 1 INT 0 Wz Ch
Languages, Modern 1 INT 0 G
Law 1 INT 0 P,W SM
Leadership 1 CHA 0 W Bb
Leather Working 1 INT 0 G
Light Sleeping 1 CON -1 W Bb
Local History 1 CHA 0 P,R
Locksmithing 1 DEX 0 R
Looting 1 DEX 0 G
Masseur 1 DEX 0 G OA
Meditative Focus 1 WIS +1 Ps Ps
Medium 2 WIS 0 G Sh
Mental Resistance 1 WIS -1 Wz SM
Metalworking 1 DEX 0 G AQ
Military Science 1 INT 0 G GR
Mining 2 WIS -3 G
Mountaineering 1 NA NA W
Musical Instrument 1 DEX -1 G
Natural Fighting 2 STR +1 W CH
Navigation 1 INT -2 P,R,W,Wz
Necrology 1 WIS 0 P,Wz CN
Netherworld Knowledge 1 WIS -3 P,Wz CN
Night Vision 1 WIS -2 R Nj
Noh 1 CHA -1 G OA
Numeracy 1 INT 0 Wz CS
Numerology 2 INT 0 Wz CS
Observation 1 INT 0 G CT
Omen Interpretation 1 INT -2 P Sh
Omen Reading 1 WIS -2 P,Wz SM
Oratory 1 CHA -1 G AH
Origami 1 DEX 0 G
Painting 1 DEX -1 G SP
Papermaking 1 INT 0 P,Wz SM
Persuasion 1 CHA -2 G SM
Pest Control 1 WIS 0 R Dw
Philosophy 1 WIS -1 G AH
Planar Direction Sense 1 WIS +1 G PW
Planar Sense 1 WIS -1 G PW
Planar Survival 2 INT -2 G PW
Planology 1 INT 0 P,Wz PW
Poetry 1 INT -2 G
Politics 1 CHA 0 G GR
Pottery 1 DEX -2 G
Prestidigitation 1 DEX -1 Wz SM
Prophecy 1 WIS -1 Wz Ch
Prophecy 2 WIS -2 G SS
Quick Study 2 Var. -3 R Nj
Reading Lips 2 INT -2 R
Reading/Writing 1 INT +1 P,Ps,R,Wz
Rejuvenation 1 WIS -1 Ps Ps
Religion 1 WIS 0 P,Ps,Wz
Research 1 INT 0 Wz SM
Rhetoric 1 CHA 0 G GR
Riding, Airborne 2 WIS -2 G
Riding, Camel Spec. 2 WIS +2 R,W AQ
Riding, Horse Spec. 2 WIS +2 R,W AQ
Riding, Land-based 1 WIS +3 G
Riding, Sea-based 2 DEX -2 G CR
Rope Use 1 DEX 0 G
Rowing 1 STR -1 G AH
Running 1 CON -6 W
Sage Knowledge 2 INT -2 P,Wz SM
Scribe 1 DEX +1 P,Wz SM
Sculpting 1 DEX 0 G SP
Seamanship 1 DEX +1 G
Seamstress/Tailor 1 DEX -1 G
Set Snares 1 DEX -1 R,W
Shamanistic Ritual 1 WIS +1 P Sh
Sign Language 1 INT +2 G
Signalling 1 INT -2 G CR
Silk Making 1 DEX -2 G OA
Singing 1 CHA 0 G
Slow Respiration 1 NA NA G
Smelting 1 INT -2 G
Soothsaying 2 INT 0 P Bb
Sorcerous Duelling 2 INT -1 Wz
Sound Analysis 1 WIS 0 G
Sound Imitation 2 CHA -2 G OA
Spellcraft 1 INT -2 P,Wz
Spell Recovery 2 INT -5 P,Wz PW
Spelunking 1 INT -2 W CR
Spirit Lore 2 CHA -4 P,Wz CN
Spirit Lore 1 WIS +2 P Sh
Stonemasonry 1 STR -2 G
Style Analysis 1 INT -1 W Nj
Survival 2 INT 0 R,W
Swimming 1 STR 0 G
Tactics 1 INT -1 W AH
Tactics of Magic 1 INT -1 Wz SM
Tattooing 1 DEX 0 G
Tea Ceremony 2 WIS -2 G OA
Thaumaturgy 1 INT -2 Wz SM
Tightrope Walking 1 DEX 0 R
Time Sense 1 WIS -2 Wz Ch
Toxicology 2 INT 0 R Nj
Tracking 2 WIS 0 R,W
Trailing 1 DEX Sp. R CT
Trail Marking 1 WIS 0 W CR
Trail Signs 1 INT -1 R,W CR
Trance 2 CON -3 P Sh
Tumbling 1 DEX 0 R
Undead Knowledge 1 WIS 0 P,Wz CS
Undead Lore 1 INT -1 P SM
Underclass 1 WIS 0 R Nj
Venom Handling 1 WIS -2 P,Wz CN
Ventriloquism 1 INT -2 R
Vetinary Healing 1 WIS -3 P CR
Voice Mimicry 2 CHA Sp. G CT
Water Walking 1 DEX -1 R Nj
Weapon Improvisation 1 WIS -1 G Bb
Weaponsmithing 3 INT -3 W
Weaponsmithing, Crude 1 WIS -3 W CR
Weather Sense 1 WIS -1 G
Weaving 1 INT -1 G
Whistling/Humming 1 DEX +2 G CB
Wild Fighting 2 CON 0 W CH
Winemaking 1 INT 0 G CH
Format: Name/# slots/ Attribute/ Modifier/ Group/ Source