
Frequently asked questions
Choose Force of Spell and Cast. This sets the [limit] for spell. Can spend # Reagents to set new limit. Spellcasting is Sorcery + Magic Rating [Force].
Resist Drain. Resist # boxes of damage set by spell - (If used reagents use orig force for this) Drain is Wil + Mental att (determined by tradition). If force exceeds Magic Att - DMG is Physical.
p281 (SR5)
Spell Defense
​Free action to assign protection to those in view (Up to Magic rating). Can also be interrupt action (-5 Init). Each Combat Turn Defense pool = counterspelling. Must choose # dice for each incoming spell. Dice are added to defense test of all protected people.
Dispelling
​Used on sustained and quickened spells. Counterspelling + Magic [Astral] vs Spell's Force + Caster's Magic (+ karma spent). Reagents can be used to raise limit. Every net hit reduces # of hits caster had. If reduced to 0 net hits spell is disrupted. Resist Drain as if you cast the spell
p294 (SR5)
To watch a quick video on Counterspelling click HERE
Choose Spirit Type and Force Each Tradition has specific types of spirits they can summon. It may have force = 2 x Magic Attribute. Every 3 full points of force = 1 additional optional power. Force sets the limit. Reagents can be used to set new limit.
Summon Test is Conjuring + Magic Att [Force] vs Spirit Force. Each net success = 1 service
Resist Drain Drain value = 2 x Spirits hits (Not net hits) (If used reagents use orig force for this). Drain Test is Wil + Mental att (determined by tradition). If force exceeds Magic Att - DMG is Phys. Spirit only serves until next dawn/dusk. Can only have 1 unbound spirit active
p299 (SR5)
To see a video on Basic Spirit Summoning click HERE
Binding Test Requires 1 hour per force of Spirit. Uses Force x 25 Reagents. The test is Binding + Magic [Force] vs Spirit Force x 2. Each additional net hits = 1 more service.
Resist Drain Drain value = 2 x Spirits hits (Not net hits). Wil + Mental att (determined by tradition). If force exceeds Magic Att - DMG is Phys. Spirit serves until all of its services run out.
p300 (SR5)
To watch a quick video on Basic Spirit Binding click HERE
Banishing Test Banishing + Magic [Astral] v Force + Summoners Magic Att (If Bound). Can raise limit with Reagents. Every net hit reduces favors it owes master. When reduced to zero - Spirit leaves
Resist Drain Drain value = 2 x Spirits hits (Not net hits). Wil + Mental att (determined by tradition) If force exceeds Magic Att - DMG is Phys. Spirit serves until all of it's services run out If have action before spirit leaves can use summoning to try to get services.
p301 (SR5)
To watch a quick video on Basic Spirit Banishing click HERE
There are two types of combat Spells - Direct and Indirect.
Direct Combat Spells: Channel mana directly into the target and damage them from the inside out, bypassing armor completely. The caster makes a test with Spellcasting + Magic [Force] v defenders Wil (For mental attacks) or Bod (For physical attacks). The damage is equal to the number of net hits. There is no further resistance test. The caster must be able to see their target, just a bit is all that is needed.
Indirect Combat Spells: Creates an external energy close to the caster and he launches that at the target just like ranged combat. The caster makes a Spellcasting + Magic [Force] v defenders Rea + Int. Damage is equal to Spells Force + Net successes, with an AP of -Force. Defender does get to resist this with Armor + Bod - spells AP.
To see a quick video on how Combat Spells Work, click HERE